2/18/2023 0 Comments Battle of the sith lords![]() Red Fly expected the game to receive a mature rating from software rating boards. The gameplay prototype featured ragdoll physics and more realistic lightsaber combat, which would allow decapitation and amputation. ![]() Red Fly used technology from Star Wars: The Force Unleashed II as a baseline for their prototype, but at the request of LucasArts, extra care was taken to ensure the gameplay did not feel too similar to The Force Unleashed. Emphasis was placed on action-centric gameplay, with a concentration on stealth elements. Without a main storyline, Red Fly instead focused early development of Battle of the Sith Lords toward gameplay prototyping. However, LucasArts let them know that Darth Maul survived the events of The Phantom Menace, but did not let Red Fly in on the Star Wars: The Clone Wars television series' then-upcoming plot, which featured Maul's survival. Red Fly originally had the idea of telling the story of Maul's origins and ending with his " death" at the end of Star Wars: Episode I The Phantom Menace. Red Fly did not have any story direction from LucasArts other than the title Battle of the Sith Lords. ![]() LucasArts contracted Red Fly Studio to begin working on ideas, demos, and mechanics for a Star Wars Wii or Wii U video game featuring Darth Maul, with prototyping for the game beginning on October 9, 2010. ![]()
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